вот лог компиляции (под спойлер убирать, к сожалению, не умею)
** Executing...
** Command: "d:\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "D:\steam\steamapps\common\left 4 dead\left4dead" "D:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd"
Valve Software - vbsp.exe (Oct 19 2010)
4 threads
materialPath: D:\steam\steamapps\common\left 4 dead\left4dead\materials
Loading D:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 698 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (292167 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2101 texinfos to 814
Reduced 125 texdatas to 96 (4669 bytes to 3607)
Writing D:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.bsp
1 second elapsed
** Executing...
** Command: "d:\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "D:\steam\steamapps\common\left 4 dead\left4dead" "D:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd"
Valve Software - vvis.exe (Oct 19 2010)
4 threads
reading d:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.bsp
reading d:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.prt
367 portalclusters
1072 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 54 visible clusters (0.00%)
Total clusters visible: 35639
Average clusters visible: 97
Building PAS...
Average clusters audible: 311
visdatasize:32418 compressed from 35232
writing d:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.bsp
1 second elapsed
** Executing...
** Command: "d:\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -both -game "D:\steam\steamapps\common\left 4 dead\left4dead" "D:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd"
Valve Software - vrad.exe SSE (Oct 19 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.bsp
Setting up ray-trace acceleration structure... Done (2.62 seconds)
6078 faces
4 degenerate faces
111459 square feet [16050184.00 square inches]
2 Displacements
107 Square Feet [15487.68 Square Inches]
6074 patches before subdivision
382720 patches after subdivision
24 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (67)
transfers 58416821, max 905
transfer lists: 445.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(59842, 55814, 45433)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(18434, 16142, 12048)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(5760, 4770, 3277)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1811, 1412, 888)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(572, 420, 242)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(181, 125, 66)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(58, 37, 18)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(18, 11, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<2.1709 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 786/8192 9432/98304 ( 9.6%)
brushsides 5017/65536 40136/524288 ( 7.7%)
planes 2316/65536 46320/1310720 ( 3.5%)
vertexes 9381/65536 112572/786432 (14.3%)
nodes 804/65536 25728/2097152 ( 1.2%)
texinfos 814/12288 58608/884736 ( 6.6%)
texdata 96/2048 3072/65536 ( 4.7%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 392/0 392/0 ( 0.0%)
faces 6078/65536 340368/3670016 ( 9.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2100/65536 117600/3670016 ( 3.2%)
leaves 825/65536 26400/2097152 ( 1.3%)
leaffaces 7289/65536 14578/131072 (11.1%)
leafbrushes 1337/65536 2674/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 37504/512000 150016/2048000 ( 7.3%)
edges 22883/256000 91532/1024000 ( 8.9%)
LDR worldlights 24/8192 2400/819200 ( 0.3%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 552/32768 5520/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12531/65536 25062/131072 (19.1%)
cubemapsamples 12/1024 192/16384 ( 1.2%)
overlays 12/512 4224/180224 ( 2.3%)
LDR lightdata [variable] 11818916/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 32418/16777216 ( 0.2%)
entdata [variable] 161704/393216 (41.1%)
LDR ambient table 825/65536 3300/262144 ( 1.3%)
HDR ambient table 825/65536 3300/262144 ( 1.3%)
LDR leaf ambient 1392/65536 38976/1835008 ( 2.1%)
HDR leaf ambient 825/65536 23100/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26490 ( 0.0%)
pakfile [variable] 1154120/0 ( 0.0%)
physics [variable] 292167/4194304 ( 7.0%)
physics terrain [variable] 486/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 16966
Writing d:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.bsp
1 minute, 32 seconds elapsed
Valve Software - vrad.exe SSE (Oct 19 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.bsp
Setting up ray-trace acceleration structure... Done (2.84 seconds)
6078 faces
4 degenerate faces
111459 square feet [16050184.00 square inches]
2 Displacements
107 Square Feet [15487.68 Square Inches]
6074 patches before subdivision
382720 patches after subdivision
24 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (66)
transfers 58416821, max 905
transfer lists: 445.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(23698, 22869, 19333)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(7373, 6681, 5123)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2375, 2036, 1425)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(761, 614, 392)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(245, 186, 108)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(79, 56, 30)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(25, 17, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(8, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(3, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1879 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 786/8192 9432/98304 ( 9.6%)
brushsides 5017/65536 40136/524288 ( 7.7%)
planes 2316/65536 46320/1310720 ( 3.5%)
vertexes 9381/65536 112572/786432 (14.3%)
nodes 804/65536 25728/2097152 ( 1.2%)
texinfos 814/12288 58608/884736 ( 6.6%)
texdata 96/2048 3072/65536 ( 4.7%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 392/0 392/0 ( 0.0%)
faces 6078/65536 340368/3670016 ( 9.3%)
hdr faces 6078/65536 340368/3670016 ( 9.3%)
origfaces 2100/65536 117600/3670016 ( 3.2%)
leaves 825/65536 26400/2097152 ( 1.3%)
leaffaces 7289/65536 14578/131072 (11.1%)
leafbrushes 1337/65536 2674/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 37504/512000 150016/2048000 ( 7.3%)
edges 22883/256000 91532/1024000 ( 8.9%)
LDR worldlights 24/8192 2400/819200 ( 0.3%)
HDR worldlights 24/8192 2400/819200 ( 0.3%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 552/32768 5520/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12531/65536 25062/131072 (19.1%)
cubemapsamples 12/1024 192/16384 ( 1.2%)
overlays 12/512 4224/180224 ( 2.3%)
LDR lightdata [variable] 11818916/0 ( 0.0%)
HDR lightdata [variable] 11818916/0 ( 0.0%)
visdata [variable] 32418/16777216 ( 0.2%)
entdata [variable] 161704/393216 (41.1%)
LDR ambient table 825/65536 3300/262144 ( 1.3%)
HDR ambient table 825/65536 3300/262144 ( 1.3%)
LDR leaf ambient 1392/65536 38976/1835008 ( 2.1%)
HDR leaf ambient 1189/65536 33292/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26490 ( 0.0%)
pakfile [variable] 1154120/0 ( 0.0%)
physics [variable] 292167/4194304 ( 7.0%)
physics terrain [variable] 486/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 16966
Writing d:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.bsp
1 minute, 33 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\qwerty3_ddd.bsp" "d:\steam\steamapps\common\left 4 dead\left4dead\maps\qwerty3_ddd.bsp"