В чем проблема? перевод с буржуйских сайтов не пояснил. Пишет чето пересекается с areaportal-ами они у мну их даже не касаются и оклудеров на карте штук 15 где то
и у оклудера все стороны надо красить текстурой оклудера? я все красил
Processing areas...done (0) Building Faces...done (0) Occluder "" straddles multiple areas. This is invalid! Occluder "" straddles multiple areas. This is invalid!
______________________________________И так строк 50-100_____________________________________
Chop Details...done (0) Find Visible Detail Sides... Merged 346 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\L4D SDK\Left 4 Dead 2\sdk_content\mapsrc\Snap x version.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (834562 bytes) Cannot build Physics2 data ----------- DataLinker total stream size 0.0 KiB Static prop models/props_wasteland/light_spotlight01_lamp.mdl outside the map (4048.00, 7833.00, 398.27) Static prop models/props_wasteland/light_spotlight01_base.mdl outside the map (4047.86, 7833.00, 400.00) Error! To use model "models/props_debris/concrete_chunk01a.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_debris/concrete_chunk01a.mdl"! Error! To use model "models/props_fairgrounds/alligator.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_fairgrounds/alligator.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3974 texinfos to 1724 Reduced 210 texdatas to 167 (6275 bytes to 4998) Writing C:\Program Files\L4D SDK\Left 4 Dead 2\sdk_content\mapsrc\Snap x version.bsp 23 seconds elapsed
4 threads reading c:\program files\l4d sdk\left 4 dead 2\sdk_content\mapsrc\Snap x version.bsp max farz in all env_fog_controller entities: 5500.000000 (used for radial vis) reading c:\program files\l4d sdk\left 4 dead 2\sdk_content\mapsrc\Snap x version.prt 4954 portalclusters 16708 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 470469 visible clusters (0.00%) Total clusters visible: 8190588 Average clusters visible: 1653 Building PAS... Average clusters audible: 4119 visdatasize:4151137 compressed from 6182592 writing c:\program files\l4d sdk\left 4 dead 2\sdk_content\mapsrc\Snap x version.bsp 19 minutes, 16 seconds elapsed
[Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files\l4d sdk\left 4 dead 2\sdk_content\mapsrc\Snap x version.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! 12964 faces 1 degenerate faces 11069274 square feet [1593975552.00 square inches] 53 Displacements 2659548 Square Feet [382974944.00 Square Inches] 12963 patches before subdivision 277345 patches after subdivision 103 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9. ..10transfers 22163708, max 1794 transfer lists: 169.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(71731, 58256, 38540) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(16725, 13254, 7764) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5032, 3792, 1898) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1654, 1198, 519) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(586, 404, 150) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(214, 141, 45) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(80, 50, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(31, 18, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(12, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<4.7597 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 191/1024 9168/49152 (18.7%) brushes 2006/8192 24072/98304 (24.5%) brushsides 15036/65536 120288/524288 (22.9%) planes 12722/65536 254440/1310720 (19.4%) vertexes 21311/65536 255732/786432 (32.5%) nodes 9392/65536 300544/2097152 (14.3%) texinfos 1724/12288 124128/884736 (14.0%) texdata 167/2048 5344/65536 ( 8.2%) dispinfos 53/0 9328/0 ( 0.0%) disp_verts 9701/0 194020/0 ( 0.0%) disp_tris 16768/0 33536/0 ( 0.0%) disp_lmsamples 1388728/0 1388728/0 ( 0.0%) faces 12964/65536 725984/3670016 (19.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4925/65536 275800/3670016 ( 7.5%) leaves 9584/65536 306688/2097152 (14.6%) leaffaces 15439/65536 30878/131072 (23.6%) leafbrushes 7202/65536 14404/131072 (11.0%) areas 18/256 144/2048 ( 7.0%) surfedges 79292/512000 317168/2048000 (15.5%) edges 47647/256000 190588/1024000 (18.6%) LDR worldlights 103/8192 10300/819200 ( 1.3%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 962/32768 9620/327680 ( 2.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15927/65536 31854/131072 (24.3%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 50/512 17600/180224 ( 9.8%) LDR lightdata [variable] 13447032/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4151137/16777216 (24.7%) entdata [variable] 566669/393216 (144.1%) VERY FULL! LDR ambient table 9584/65536 38336/262144 (14.6%) HDR ambient table 9584/65536 38336/262144 (14.6%) LDR leaf ambient 36595/65536 1024660/1835008 (55.8%) HDR leaf ambient 9584/65536 268352/1835008 (14.6%) occluders 16/0 640/0 ( 0.0%) occluder polygons 88/0 1056/0 ( 0.0%) occluder vert ind 368/0 1472/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/1831452 ( 0.0%) dtl prp lght [variable] 1/29119 ( 0.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/198714 ( 0.0%) pakfile [variable] 188127/0 ( 0.0%) physics [variable] 834562/4194304 (19.9%) physics terrain [variable] 45627/1048576 ( 4.4%)
Level flags = 0
Total triangle count: 33419 Writing c:\program files\l4d sdk\left 4 dead 2\sdk_content\mapsrc\Snap x version.bsp 3 minutes, 59 seconds elapsed
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